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Author Topic: Water Colour On The Mini-Map  (Read 2098 times)
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« on: December 01, 2010, 01:05:35 AM »

By TheJamsh

Having difficulty getting the mini-map to display your water colour correctly? Appearing all white or similar? This tutorial will tell you how to get BZ2 to start displaying correct water colours on the mini-map.

1) Okay first of all, place your water, and get it to the right colour that you need. I STRONGLY advise NOT relying on the colour of the texture, and using the pallete to get a correct colour. This may be more difficult, but it makes the mini-map readout far more accurate.

2) Ensure that the colour of the terrain UNDERNEATH the water is exactly what you want it to be as well.

3) One essential thing that you need to do (so it seems) is apply a Dome light first. Type the following into the console:

dome.light.select 0
dome.light.descript ion 255 200 100 6 1

This will make the map use a red-ish dome light, you can change the colour if it affects youre map, but it usually doesnt.

4) Go to the 'color' pane, and paint a white colour OVER the colour under your water, and then INSTANTLY undo it.

5) The map read-out should now show coloured water.
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